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Sonntag, 11. Juli 2010, 20:33
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Which leads us to one of Tales' largest problems -- the difficulty. Instead of a steady curve, you'll find a scatter plot. It's all over the map. You'll encounter rather stupid mini-games and dungeon challenges late in the game, but early on you'll be confronted by brutally hard boss battles that force you to spend an hour simply leveling up your characters. You might have just solved a tedious block pushing puzzle, fought your way to a seal, battled a boss for 20 minutes, defeated it, and are about to exit the dungeon when you suddenly have to fight another boss. All without saving.
If you die -- either because you didn't have enough experience or used your items too freely -- you'll have to play through the entire dungeon again (and most likely again). It's frustrating, especially because you're hit with this one two combo on multiple occasions
Forensoftware: Burning Board®, entwickelt von WoltLab® GmbH